#pragma once

#include <vulkan/vulkan.h>
#include "VulkanDescriptorPoolSize.h"

struct SVulkanDescriptorLayout
{
    vk::DescriptorSetLayout Layout;

    //各种描述符的数量
    SVulkanDescriptorNums DescriptorNums;

    bool operator==(const SVulkanDescriptorLayout& Other)const
    {
        return Layout == Other.Layout;
    }

};